{"id":488,"date":"2019-11-13T22:03:24","date_gmt":"2019-11-13T22:03:24","guid":{"rendered":"https:\/\/sinceriously.fyi\/?page_id=488"},"modified":"2022-02-27T03:28:40","modified_gmt":"2022-02-27T03:28:40","slug":"infohazardous-glossary","status":"publish","type":"page","link":"https:\/\/sinceriously.fyi\/infohazardous-glossary\/","title":{"rendered":"Infohazardous Glossary"},"content":{"rendered":"\n
Note: this contains references to both the infohazard Pasek’s Doom<\/a>, as well as the generalized family of Roko’s Basilisk.<\/p>\n\n\n\n A word me and Gwen use pervasively for “half of brain”, not just cerebral hemispheres. The symmetrical stuff underneath them is also importantly part of what we’re describing.<\/p>\n\n\n\n Someone having a good left hemisphere, including a double good. Good left hemispheres tend to be more into consequentialism than praxis. (See: Xalis vs Yanrae conflict over veganism in GG history.)<\/p>\n\n\n\n Abbreviated “lg”.<\/p>\n\n\n\n Someone having a good right hemisphere, including a double good. Tend to be more into praxis than consequentialism. Very common among animal rights people.<\/p>\n\n\n\n Abbreviated “rg”.<\/p>\n\n\n\n Someone with a good left hemisphere and a nongood right hemisphere.<\/p>\n\n\n\n Someone with a nongood left hemisphere and a good right hemisphere.<\/p>\n\n\n\n If two cores have known different opinions on a choice, such that they can see how their values are determined by something which is a race condition of the combined mind, they will fight over it, which makes it a race condition. This often means that the only time there is not a race condition is when at least one of them is blind. There may be layers of each having reasons to be believe that the other one despite believing for reasons is wrong, pacifying cores to varying extents. For instance, many single good people blind themselves to the difference between choices to optimize good and choices to optimize selfishly. “all you need is TDT”, “altruism and sacrifice are poisonous memes that make things better for no one”, etc.<\/p>\n\n\n\n Information which humans cannot store, for instance stuff which disturbs a blindness equilibrium, causing intrinsic conflict to eat that information. Or information that causes suicide. (Indeed, suicide is probably a likely consequence of deep, long, enough exposure to blindness equilibrium disturbing information that it spreads and kicks up some really deep internal conflicts) Note that writing it down doesn’t make it not self destructing information, because hiding information is continuous with destroying it, and because a blindness equilibrium will learn to not read it, or to substitute an emptied shell for the thoughts associated with the words, or continuously, with the implications of those thoughts. Undead type can also cause self-destructing information. I get a lot of mileage out of being a persistent store for a lot of forbidden knowledge, as a fusion-using double good, with a partner who generates a continuous stream of discoveries and then forgets them.<\/p>\n\n\n\n Splitscreen is a modifier to a term that usually bases itself in the assumption \/ abstraction of the two hemispheres as a single mind, indicating such that a splitscreen X is a pair of distinct Xs, one for lh and one for rh, that are optimized together. (Often by simulated annealing resulting from blindness equilibrium seeking plus some outcomes to that process triggering hemispheres to fight varying amounts hard and reset the process.) Often results in one hemisphere taking the role of false face. (See: “attempts to turn Astria good” from GG history.)<\/p>\n\n\n\nHemisphere<\/a><\/h5>\n\n\n\n
Left Good<\/a><\/h5>\n\n\n\n
Right Good<\/a><\/h5>\n\n\n\n
Left-Only Good<\/a><\/h5>\n\n\n\n
Right-Only Good<\/a><\/h5>\n\n\n\n
Blindness Equilibrium Seeking<\/a><\/h5>\n\n\n\n
Self-Destructing Information<\/a><\/h5>\n\n\n\n
Splitscreen Strategy<\/a><\/h5>\n\n\n\n